So, what’s new this time?
Updated the UI a bit. Whenever a multichoice appear, it will tell you how to pick one of the three available options.
Animated more NPCs in their idle state. They are not statues.
Tidying up the coding so the game’s ready for other language translations. Wait for the next announcement for more details.
Oh, and if you folks haven’t noticed…
Did you know that, during game options popup or during resting interface, you can use keyboard’s QE or controller’s shoulder buttons to switch between tabs?
Baskara
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