Found a few bugs within the first three gametestings. This NPC’s dialogue, for example, doesn’t work as intended…

Next patch should fix this one. Also…
“I take it the game’s main point is in its combat, so I believe making this game more into an arcade is better for the game, Bas. Make the fighting pace faster. Add combos, improve the levelling system, etc…”
My team member, Dirham Mohamad, said something like that to me. Being the most diligent during gametesting, he came up with some ideas and feedbacks: Features and mechanisms that can make the gameplay more interesting than it already is. Branching progressions being one of his MANY suggestions…


…for all weapons, including the unlockable ones…

…so it’s no longer just one type of attack per weapon.
Estimated date for the next patch TBA, but it’s probably within this month. Stay tuned for more updates!
0 comments