Game
Claude
12 years ago

28th August News


As you can see by the latest increase in screenshot progress, Claude is now heavly in development again.

I had to take a little time to sort real world problems out but Im back on the Job of developing this game. At the moment, this week is generally focused on getting all the story systems in place.

I recently added a machanic that allows for a different set of captions to appear in every level (instructions or story elements), all with different settings such as; speed of individual captions, font, location on screen, fade time, exit method (fade or destroy), how many lines per level and more. Its proberbly one of the most durable machanics that I have made in a game so far, its simple but I can totally customize it without having to change the code for each level. If i was to talk more indepth, it also runs off the same object that generates everything else in the level. I generaly try to make the code as compact and neat as possible just to cut down on time but it also helps avoid wasted FPS.

Thanks for reading this little ramble, hope to see you downloading Claude soon.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

So here's the first of the zodiac signs i will make for the next weeks.

brung back my old oc plus a new one

...they don`t have names yet tho

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔