( I've never uploaded a blend file before, so tell me if there are any errors or the model doesn't upload correctly. white materials should work in blender tell me if they don't)
all works with this must have a link back to this game page
( I've never uploaded a blend file before, so tell me if there are any errors or the model doesn't upload correctly. white materials should work in blender tell me if they don't)
all works with this must have a link back to this game page
Finally I have something to show off about this game, very unfinished but I'm proud to show of more than a lighting test
T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶ ̶2̶̶ ̶/̶ ̶T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶: ̶R̶e̶b̶o̶o̶t̶e̶d̶
VIVUS METALLUM
1st section of night one is finished, dealing with burnout recently I'm gonna work on some side projects for a little bit, might look into bringing more developers onto this project once I'm ready to work on it again
An array of weapons
Sorry posts slowed, making important progress but less interesting progress, makes it hard to know what to post, FPS is better, more post processing, physics interactions, working on terminal system. I plan on doing open betas after I finish each night.
After months of work the Two Haunted Eyes HD Update is ready! Hope you enjoy!
I really need to post updates more, sorry about that. Been working on a horror themed roguelike for a few months
Two Haunted Eyes HD update progress
I've been calling it the HD update because it sounds nice but really its a whole revamp of the game.
Progress:
-better looking 100%
-improved gameplay mechanics 90%
-story additions 70%
-custom night 30%
ERROR PASS. REQ.
I present to you: a really stupid stress test!
also a very barren version of the plaza grounds
less blurry version: https://www.youtube.com/watch?v=inu9SnE1s2Y
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