Approximately 30 people came to my booth to observe and/or play my game, which was mostly well received at the convention in Halifax, Nova Scotia, Canada.
Fixed bugs related to the gamepad (pause, dodging)
Added a new demo stage, the missile installation (A ground stage with an air stage boss)
Fixed some transition bugs that left event flags set when they were meant to be cleared.
Added new enemies (Narkissos, an item mimic with a timed explosive; Gorgon, a rapid-firing obstacle that can be forced to turn in another direction by shooting it; Minotaur, a sub-boss composed of a set of treads and an axe-firing upper body; Arachne (Ariadne currently, will change in next build); the boss of the stage that fires webs at a rapid rate).
Added a demo disclaimer and a credits screen to the introduction of the game. Both can be recalled in the title screen.
Stay tuned for weekly updates to the development of the full game!
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