Game
Megaman: Wily's Last
2 years ago

3 boss stages are complete on the layout. this weekend im going to push to finsh the rest and get ready to start on the wily stages for the week. Then we'll start enemies and gimmicks.




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After some serious thinking, The title screen has been simplified heavily. I believed the other one was alittle over kill. So now, here is the new one!

Road map so far of how far the game is coming, we are at the moment getting tilesets and advanced menus, the menus are a hard learning curve due to how many new things i need to figure out but im slowly getting there

First of the boss updates, Loud Man. Now hes really rocking that showstar look!

new update, next boss is pretty much sprited, all hes missing is a few effects and the animation process and getting him in the game.

Sonic Boom! (Loud Man's Weapon) The gif is slowed down for some reason, its much faster normally

With UltimateMaverickX as the one creation renders and concepts. Here is the fully rendered version of Stormy Narwal!

Unless i can get some spriters, heres a test at one of the Mavericks by me using a base. This here is Grounded Boar

The bosses

healthbar for X and Zero

We got a spriter for this game and MMXBP!, thanks in advance for all the work youll put in FXFreitas!https://twitter.com/Pixel_FXFreitas for designing my bosses! Now! Meet Stormy Narwhal! A navy admiral maverick in control of a tropic hydroplant!