Game
Megaman: Wily's Last

3 years ago

Road map so far of how far the game is coming, we are at the moment getting tilesets and advanced menus, the menus are a hard learning curve due to how many new things i need to figure out but im slowly getting there




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Unless i can get some spriters, heres a test at one of the Mavericks by me using a base. This here is Grounded Boar

So! Our next boss is nearing completion on his sprites, wont be long till im coding him. In the mean time however. Whats This! A possible save menu?

Whats this, a character select screen perhaps?

The bosses

We got a spriter for this game and MMXBP!, thanks in advance for all the work youll put in FXFreitas!https://twitter.com/Pixel_FXFreitas for designing my bosses! Now! Meet Stormy Narwhal! A navy admiral maverick in control of a tropic hydroplant!

With UltimateMaverickX as the one creation renders and concepts. Here is the fully rendered version of Stormy Narwal!

After some serious thinking, The title screen has been simplified heavily. I believed the other one was alittle over kill. So now, here is the new one!

new update, next boss is pretty much sprited, all hes missing is a few effects and the animation process and getting him in the game.

Sonic Boom! (Loud Man's Weapon) The gif is slowed down for some reason, its much faster normally

First of the boss updates, Loud Man. Now hes really rocking that showstar look!