Game
Mary's Arcade (Classic)

5 years ago

300 Followers! + Roadmap & other minor notes


Project Mary hit 300 followers almost two weeks ago!

So why am I posting about it now instead of back then? Because I have a lot more finished now and can more confidently speak about upcoming events.


In the next week,

-Private Beta 1.2.1 (shown above) Will be given out to my selected testers so they can give feedback on the later stages.

-Exclusive 3 night demo will be given out to specific discord server members.

Depending on Beta tester & Demo feedback,

-If feedback is positive and satisfactory to what I'm looking for, I'll work on a public demo for Gamejolt.

-If feedback is negative or a majority of feedback is confused or missing the key parts of the game I tried to emphasize, I'll delay the public demo while I work with their feedback to improve the game.


A more cynical reader may be asking why a FNaF fangame of all things needs this much testing, but the crux of the game is a mechanic that's hard to explain and doesn't always click with everyone. I want to make sure that everything is as solid as it can be before any kind of public launch.


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Mary's Arcade - 1 DAY UNTIL RELEASE

Renaming

Wearable Mary costume (circa 1980s)

By @manedpizzawolf

Phisnom's tier list.

700 Followers! + Progress update

Mary's Arcade - 2 DAYS UNTIL RELEASE

I swear once this skeleton is finally done and textured the rest of the game will come a lot faster. This thing has been a huge bottleneck to the point where I'm not sure the MA2 characters will even have internal mechs.

Maya really makes things feel "behind the scenes" in a way that Blender just doesn't. (to me)

The duality of Mary art.

Mary's Arcade is officially the most "cinematic" fnaf fangame specifically because it looks like a crappy DVD extra where they show the unfinished animations and they're so bare bones you wonder how a finished movie came out of that.