Game
Mary's Arcade (Classic)

5 years ago

300 Followers! + Roadmap & other minor notes


Project Mary hit 300 followers almost two weeks ago!

So why am I posting about it now instead of back then? Because I have a lot more finished now and can more confidently speak about upcoming events.


In the next week,

-Private Beta 1.2.1 (shown above) Will be given out to my selected testers so they can give feedback on the later stages.

-Exclusive 3 night demo will be given out to specific discord server members.

Depending on Beta tester & Demo feedback,

-If feedback is positive and satisfactory to what I'm looking for, I'll work on a public demo for Gamejolt.

-If feedback is negative or a majority of feedback is confused or missing the key parts of the game I tried to emphasize, I'll delay the public demo while I work with their feedback to improve the game.


A more cynical reader may be asking why a FNaF fangame of all things needs this much testing, but the crux of the game is a mechanic that's hard to explain and doesn't always click with everyone. I want to make sure that everything is as solid as it can be before any kind of public launch.


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Mary's Arcade - 3 DAYS UNTIL RELEASE

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Mary Christmas!

By @TDMan

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Renaming

Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.

Apparently the old MA2 models still work!

Mary's Arcade v1.0.0 is now public. I hope you enjoy it!

Happy New Deer!

To celebrate, we're replacing Scarlet!