Yep, still here Pal, don’t worry!
Comically loud crash
CODING
It means that we finally have Coders!!
And because of this revelation, we finally have a few things to show off. Seeing as we have just started working on making the game come into reality, we have decided to start by focusing on one of the most important parts of the game: the battle system.
The Battle System in Undertale Courage
Here’s what we have so far for ya-
Wait, is this the right image?
Oh, never mind, I found it.
Our original twist on the battle system introduces a new way to interact with all the monsters in the Underground!
Can you guess what it is?
This new opportunity to make your way through this journey is titled with the glorious name of
GESTURES
These gestures
will replace ACTs in most battles and will have many effects that will do many different things to Robin during their battles!
And good luck relying on RNG for some of them, it’s gonna be a tough ride.
(Don’t worry, a few of them are skilled based :P)
Oh yeah, and if you couldn’t tell, the gestures will all be made on the hand of Robin! (if you didn’t figure that out already of course)
Also, don’t worry, the bosses will still have special ACTs that will be present along with gestures so don’t fret too much that they’re gone for the most part!
Aside from the battle system, we’ve slowly started to code the rest of the demo as well!
Here’s this funny little bug as proof:
And that’s it for the coding section!
We haven’t coded that in yet, Rantul. Please be patient.
ART
Yes we do! Here are some cool pieces of promo art that we’ve had created for our game recently!
And as for physical art in the game:
Ignore him, he gets worked up very easily :3
Ok, please ignore the spider.
And that’s all for art! Obviously there’s more but we can’t show everything of course.
MUSIC
That’s correct! But we’ve decided to revamp a few themes that we thought would be cool to share (and will be used at different parts of the game as well)!
We only have three current revamps for now, but don’t worry! There will be more!
Good question! All we can tell you at the moment is that the Home Sweet Home revamp is going to be used alongside the original on different parts of Home, and that the Stopped In Your Tracks revamp will be switched out the original! (as far as now is concerned)
Indeed! You’ll have to wait and see, Rantul! :)
NUMBERS
These are the percentages of how far we’ve gotten through the demo progress so far!
Here they are:
Coding: 15%
Art: 35%
Music: 100%
Story: 40%
The story about you guys! You don’t think you exist outside the boundaries of storytelling, do you?
Oh yeah! Forgot to write the section on that. Here’s a quick one:
STORY
Yes, we know the number is lower than last time, but don’t worry! It’s only like that because we realized that we need to add more story to make it better, thereby forcing the number to be lower for your personal benefits!
CONCLUSION
At some point!
Oh right… that brings us to one final announcement.
We have begun working on a combat demo to showcase our new battle system!
There’s no current release date, but progress has indeed begun (clearly)!
So stay tuned for that!
Anyways, see you all in the next Devlog!
The TN!UTC Team
1 comment