Game
Midnight Haze





5 hours ago

4/4 The 'Curse of the Red Forest DLC' is live now!

Read the article to see what's in store:

#curseoftheredforest #horror #retro #eldritch #pixelart


What's New?

Arcades

screenshot_2025-01-12_225546.png

Turns out Frown's an incredibly astute poker player, so the carnival can finally fix it's arcade machines! That means you've got some highscores to beat!

Enjoy our 4 3 brand new games to play during your downtime. However, we did buy these from 'Haunted Novelties Emporium' so fingers crossed nothing bad happens!

Music

Enjoy some brand new tunes produced by your's truly.

For what ever reason you want to listen to it separately, you can find it on my youtube.

(Recently changed name because '.' is not considered part of a hyperlink sometimes)

Visuals

Some designs have had a few tweaks but more importantly I might have forgotten to unblur all the pixel art up to this point . This is fixed now.

Power

The power system has been slightly reworked; the roll for power outage occurs every 3 seconds and will dim rather than immediately shut off. This provides some notice before the shadow spawns.

Moons

For each important story beat you complete now, you gain a moon on the home screen (up to 3).

For Returning Customers

The new features should seamlessly apply to the old versions, but if they do not press 'New Game' and it should sort it,

Patches

  • Fixed some characters not spawning when they were suppose to

  • Fixed one of the endings

  • Fixed some dialogue typos

  • Download now no longer requires to be run as administrator

Night 4 Rebalancing (SPOILERS)

  • Weighted spawns for the Follower (40% corn maze, 10% arcade, 20% haunted house, 30%, shed)

  • Decreased Pinata Pig spawn rate


Boring Explanation of why this is a thing

Why is this a thing?

With Out for Delivery having a clear roadmap, I want to give Midnight Haze a proper tidy up - leaving it in a presentable state and finally adding some suggested/important features.

In terms of issues this game fixes - branching story paths. I feel in the main game the 'false' ending was too confusing meanwhile the 'true' ending was too easy to miss. This DLC will hope to bridge that gap by making it more confusing.

Music is also a main reason. The base game relied heavily on royalty-free sound effects however for Out For Delivery I want to make my own music. Therefore simple arcade showtunes are good way to give it a go while not being too daunting.

Why is it considered 'DLC'?

The features added are unique and different enough from the base game to warrant the 'extra-content' label. Also it makes dividing the soundtrack easier.

What Now?

Now back to making packaging puns...

Hope you enjoy,

-BadIdeaInc



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So what's next? (+ Patch Notes)

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Unlike 'Midnight Haze' where the settings literally consisted of two buttons, Out For Delivery will have a wide range of customisability - include changing keybinds.

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Happy slightly late new year! Here's my aims for the year:

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We apologise for the delay in delivery, your package appears to be floating downstream. At least this one's not alive! (Probably)

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Doors opening shortly...

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(Something a bit more christmassy coming soon)