Combat

-Currently combat is functional with one party member
-Monster zones ensure combat is accessible from the worldmap.
Still to do:
-Boss/rigged fights (fights where enemies are not randomly generated)
-Multiple party members
-Card summoning
The game is getting scarily close to introducing our best fluffball...
Inventory

While alot of the update posts where clowning around, the inventory is in a pretty good state. Using scrollview you can store an infinite amount of items. Other key features:
-Stores quests to keep track of what you are doing
-Player information: see all the necessary stats
-Find items in the shop/from loot boxes (not the bad kind)
Still to do:
-Map: it would be good to know where you may need to go
-Deck Builder: pick your cards from the inventory (currently no cards to display)
Hats
Hats are present in the shop, and so will probably be my next focus.
Shops
If it wasn't obvious by the teaser, Gooseberry will be our wonderful shopkeep!
Side-quests
The inventory stores quests and there are atleast two semi-complete sidequests with more planned.
Additional features (In progress)
-Main menu: currently in the state it needs to be
-Opening cutscene: no spoilers...
-Music/sound effects
-Story
-Easter eggs/secrets
-Terrible puns
Additional features (Completed)
Not on the checklist but have been completed:
-Emoted dialogue
-Saving and loading between sessions
-Cutscenes
-Camera features
-Loot boxes (still not the bad kind)
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