Game
Shifts At Beaver's: Grand Opening


3 months ago

45% left to the demo

Devlog #1

You can ask questions about the demo in the comments.


Fixed a lot of bugs

Added office sides

Imported the game over screen and jumpscares, fixed the bugs. Connected it to the other parts of the gameplay.

Improved the AI system, more agressiveness related system.

Made extras concept



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some progress... gonna add more neurons to it soon, maybe could train it for it to speak, i mean it's very possible it has the capacity and dendrites to split up the huge value of saying hello which is: 85121215 to 8 5 12 12 15.

Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

early test version of neuron simulation, idea from soom,

Happy 50,000 Followers!!!

gonna try making it learn words.

candy the cat pixel art!

Office Footage, yeah ik it's boring.

okay so i've ran into an issue, so i have two options, i either make it's energy be higher than usual, or make it's dendrites split the data to several chunks so it avoids high energy needs. And i may go with the second option because yes and why not.

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

so now he learns, in a lab of pure random actions.