If you’ve logged in to Robocraft recently, you’ll have no doubt seen some of the changes we made to the game as we entered BETA. There was a new Normal Mode, gameplay mechanics and improvements to matchmaking. But what about Basic Mode? Well, today we gave both Basic and Play vs AI Modes a fresh lick of paint with the introduction of the recently re-worked maps that were added to Normal Mode. Along with the new maps, we made some other changes and fixed some bugs too!
NEW:
Replaced old Birmingham Power Station Map in Basic and Play vs AI Modes with new updated maps:
Earth – Birmingham Power Station (2017 version)
Earth – Vanguard’s End
GJ 1214b – Spitzer Dam
GJ 1214b – Ophiuchus Valley
Mars – Tihonium Canyon
Mars – Tharsis Rift
New ‘Dominant’ game mechanic added. When one team controls three capture points for 60 seconds in Normal Mode, they will become ‘Dominant’ whereby the protonium charge rate is greatly increased while they maintain the three capture points.
Matchmaking level banding introduced:
Player levels 1 - 5 matchmade together
Player levels 6 and above matchmade together
In Normal Mode, when the battle is at 95% a siren sound will now trigger
In Normal Mode, a siren sound will trigger when there is one minute remaining
In Basic Mode, when any team requires one kill to win, a siren sound will now play
OTHER CHANGES:
Improved Anti-Hacking Measures: Easy Anti Cheat has been updated to address a recently diagnosed exploit with the Linux client. This vulnerability has now been fixed and we’ll continue to monitor and ban players permanently for hacking.
Balanced hover physics to improve user experience:
Increased general acceleration to improve responsiveness and reducing drift
Reduced general velocity to maintain current speeds
Increased dampening so bot comes to stop sooner after releasing key
Increased velocity cap to maintain current speed with thrusters added
‘Draw’ voiceover added to Normal Mode
BUG FIXES:
All Basic/Normal Mode based BRAWLs will now punish early-leavers with a five-minute penalty
Fixed a bug which prevented a player’s MMR from displaying correctly in the friends tab if a clan had a long name. Now clan names longer than nine characters will display as [clan name]…
Replaced missing language translations for the current BRAWL
Fixed a bug which made it possible to Blink through the Protonite Core
Fixed a bug which caused the user-interface animation for base progress to get stuck if a player destroyed a large number of crystals on an enemy base
Fixed a visual bug that caused the trail effect of weapons to be stopped by the low power shield on a base
Fixed a bug which caused the 4th Birthday Holoflag name to display incorrectly in non-English languages
Fixed a visual bug which caused a player’s league rank to show no increase if they jumped to the next rank when having less than five stars on their current rank badge
Fixed an issue where the lobby connection symbol could be seen behind the ‘connecting to server’ symbol
Fixed a bug which caused the wrong voiceovers to play when a team won/lost in Normal Mode
Updated the Play vs AI Mode battle loading screen to display the correct game mode
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