Game
Somewhen

4 years ago

6 of the 9 playable characters and the elements they represent in #Somewhen!! The next three are a secret. :)

#character_design




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Day 14 stuff! My daily streak on Bsky is going strong!

I showcased my new battle camera a little more! And I gave enemies some new poses. I still have to update the party's sprites...

Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~

Not perfect yet, but you get the idea, right?

Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.

I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!

Heavily inspired by Kingdom Hearts 2.

Sorting out Base Break baseball cards!

Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?

Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.

Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.

New main menu and new bust art! The background changes per menu type too!