Game
Somewhen

5 years ago

6 of the 9 playable characters and the elements they represent in #Somewhen!! The next three are a secret. :)

#character_design




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I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!

Heavily inspired by Kingdom Hearts 2.

Day 14 stuff! My daily streak on Bsky is going strong!

I showcased my new battle camera a little more! And I gave enemies some new poses. I still have to update the party's sprites...

Guess what I can do now~ The game's visuals will be improved. :3 #pixelart

Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.

Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.

New main menu and new bust art! The background changes per menu type too!

Skilling overhaul inspired by the Sphere Grid system in Final Fantasy X, except it uses Polaroid instant film photos!

Huge things are happening for this game and I'm excited to tease you a little bit with it!

Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.

Whee! Working on new victory poses. I've increased the amount of frames of these animations from a simple 2-frame one to a 16-frame one with much more personality! Idyll and Sonnet get sports-themed ones. #pixelart