Next up
That time of year again.
The more things change, the more they stay the same.
New look, new direction.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
New project is having a fun, early outing.
It's been a long time coming...
First signs of danger.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
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