Game
FNaF World XL
3 years ago

A bit of an open ended question with this, but are there any skills you feel are underutilized?

(They may or may not be considered for potential use with Powerups.)


1


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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

It's been a long time coming...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.