Next up
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
It's been a long time coming...
I might be having too much fun with this process...
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
:)
First signs of danger.
Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!
Clickteam: *drops trailer for Five Laps at Freddy's*
Me: *Finally remember that I still have a janky ace up my sleeve*
Yeah, we're doing this.
1 comment