Game
FNaBP, But Better!
8 months ago

A break.


As I've been developing FNaBP 1 CN, my motivation for it has significantly reduced, and I overall haven't really been working on it because I want to, I just feel forced to work on it and many IRL things have been happening that have overall damaged my mental health as a whole.

Due to this, I'm probably going to step away from FNaBP 1 CN for a little bit and work on one of the other CNs in the collection. (my main goal is to work on FNaBP 2 CN atm)

Don't worry, FNaBP 1 CN isn't cancelled (i never said that :skull:), I just need a break from it for a bit.



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As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.

This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

Power Out sequence for FNaBP 1 CN

New Perfect Mode mechanic: Shadow Lockjaw.

He's more... interesting than the others.

Finished up the ONWYN 1 cast!

I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.

Credit to thudner, the UFMP team, and the model porters for various model parts.

remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

A new challenge awaits...

Will you accept it in v1.3.0?

The challenge is currently unavailable right now, however have v1.2.7 instead.

That rainy night

bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying