Hi, Jono99 here. As you can see from the text, I’ve been thinking about taking over the level design for A Necromancers Tale from pokedyl, which he has agreed to. This doesn’t mean that pokedyl’s doing absolutely nothing now, but it does mean that I am doing more (although, as it is, it basically means I’m doing something now) with the project. After this text conversation (barring the part where I ask for permission to include the text conversation in post), I immediately started working on the dungeons in the new story chapters I’ve been working on and have been making reasonable progress. The dungeons are still puzzle and battle focused, but, depending on how good I am at designing, there may be less of an overlap between the two sections then there was before. I hope that what I offer will still be good.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Showing off player 2 😎
What do you think?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Respect (Only TLOZ Players Will Understand)










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