Game
A Necromancers Tale
8 years ago

A change in plans


Hi, Jono99 here. As you can see from the text, I’ve been thinking about taking over the level design for A Necromancers Tale from pokedyl, which he has agreed to. This doesn’t mean that pokedyl’s doing absolutely nothing now, but it does mean that I am doing more (although, as it is, it basically means I’m doing something now) with the project. After this text conversation (barring the part where I ask for permission to include the text conversation in post), I immediately started working on the dungeons in the new story chapters I’ve been working on and have been making reasonable progress. The dungeons are still puzzle and battle focused, but, depending on how good I am at designing, there may be less of an overlap between the two sections then there was before. I hope that what I offer will still be good.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Terraria

Why walk when you can jump?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

not the greatest house, but it's a house! :D

2d lighting experiment

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Subscribe to technoblade