Today’s game is Battleship. If you go back to the game Sky Warden (part 1 of the project) you will see parallels with today’s game; note, however, that both Sky Warden and today’s game are unfinished games. Mainly, what I was trying to accomplish with both of these games, was making a ship that controls quite differently from the ones commonly featured in most shooters (scrolling, arena, geometry wars, and the like).
The ship in today’s game is divided up into three parts: engine, bay with a side cannon, and a bridge. Using the mouse, you scroll through these three different parts, and use their different abilities using the space key: the engine will start and the ship will move forward, the cannon will fire, and the entire ship will rotate so as to align with the mouses position when you activate the bridge.
I was only able to add in one of these features todays, (shooting the cannon) movement and changing ship direction are handled either automatically or by pressing a key. I’m going to try making a ship like this tomorrow, but add in everything listed in the second paragraph; I’m getting a feeling that this is going to be a very difficult to control ship.
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