sunlight
sunlight is fully implemented! stressing it out on my laptop (placing tiles constantly around the spot between 4 chunks) drops it down to only 200 fps now! that is better.
my gpu issue from last post
i found out why that happened. on my linux pc i installed vscode from flatpack. for those who dont know, pacman, flatpack, yay and other, those are like appstores but in command line. you type in what you wanna and it will install it for you. well, that vscode for some reason was sandboxed (was challange to make it find love2d) and starts love2d in ES mode.

(how it is meant to look for me/running from terminal):

opengl es and glsl es are used for phones, some handheld consoles and all of the websites. generally places where the expected device is just too weak. the es stands for "embeded system"
after i got it to run without throwing an error, it still didnt look right. i will fix it, since i said i want it to run on toasters, but i found out it is quite slow on that mode, dropping to 100 fps while idle, to 30 in fullscreen.
it opensource! :3
i decided to publish the repo. i hasitated before because some contributions were from my school acc (with my real name), but i managed to filter that.
what might this mean for you? well, you can view the spaghetti code, but you can also download the latest "nightly" version and try it out if you wanna. nightly usually means that it is very unstable or unpolished, uploaded "overnight".
here: https://github.com/Foxi135/1x1-public
ill show how to run it later, but in short it goes like this:
download love2d
download the game source code
run the source code directly in love2d
(drag the source code folder into the love.exe for example)
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