A few screenshots from my in-progress indie RPG Advent Heroes. I'm going for a mature vibe with elements inspired by other games (both modern and retro) which influence the battle system, bosses, scenarios and other parts of the game experience.
Next up
This is Gabrielle and Xena in a retro, SNES-era sprite format for the mini-RPG project that I'm working on. My graphic designer is an expert on the show and is going to include scriptwriting duties on top of this.
The designs for Ares, minions and villagers are in for my mini-RPG, and I've implemented a top 10 player list for my high score system.
Quick question on character design. I have assets that are abstract art versions of Xena, Gabrielle, Ares and a few minions, and I need to check against likeness and asset matters for the purpose of the game jam. EDIT: Added the relevant title image.
Battler designs for Ares and the minions are done and the game is complete! Also, since my initial upload I redid the legal slides in the splash sequence so the download count will be off by at least three due to how GameJolt handles this matter.
Also, here's a portion of the LootLocker script that I'm using for leaderboard connections. I'm planning to release it for public use after the jam is over.
So
i may or may not make an full art of some person or i may just leave this like that-
Another house i made long time ago.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
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