A jolt icon from my game, Turbo Town
Next up
WIP of a map location for something I'm slowly working on. Inspired by Legend of Mana, I picture these popping up with some squash and stretch on each piece within, leaves bursting and what have you.
An old boss concept of an overgrown beholder enemy, meant to be multi staged and encountered throughout the game. I planned on making the final death a bit more egregious but looking back I still like it.
I mostly work on pixel art these days but I used to do a lot of 3d. This was from 2008 (I feel ancient), based on concept art that Eric Rasmussen drew.
Previz for a tactical mech game I was concepting where the mechs possessed their own intelligence and would not allow you to destroy populated buildings, etc, so the pilot would have to eject and safely evacuate buildings before unleashing super weapons.
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Regular exercise is key for healthy wings.
Try it out!
Alone Together....













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