4 months ago

I mostly work on pixel art these days but I used to do a lot of 3d. This was from 2008 (I feel ancient), based on concept art that Eric Rasmussen drew.




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A jolt icon from my game, Turbo Town

Previz for a tactical mech game I was concepting where the mechs possessed their own intelligence and would not allow you to destroy populated buildings, etc, so the pilot would have to eject and safely evacuate buildings before unleashing super weapons.

An old boss concept of an overgrown beholder enemy, meant to be multi staged and encountered throughout the game. I planned on making the final death a bit more egregious but looking back I still like it.

WIP of a map location for something I'm slowly working on. Inspired by Legend of Mana, I picture these popping up with some squash and stretch on each piece within, leaves bursting and what have you.

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Family band complete!

What you all think

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.