I’m thinking of compiling a list of games/genres I should not try and make during this project. So far, turn-based battle systems are near impossible to make in an hour. Now, it looks like I should add platformers to that list.
Thats what todays game was. The finished project being a slightly glitchy platformer where you do nothing but run and jump around. Actually, today’s game went like yesterdays; in that I spent the first fifteen minutes working on one thing and then switched over to the project that you are now able to play. Considering this, I’m not sure whether I should add platformers to that list just yet…
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