
Next up
I made a Hand(its not relevant for BFD2. but its cool)
The stage is empty. for now....
2DTDE Editor is done
The editor is now fully functional.
Create & edit ObjectData Format check (error detection) Build system (sorting + validation) Direct error fixing inside the editor
Try it on Scratch: https://scratch.mit.edu/projects/1291662827/
Power Manager completed. Load distribution.
Backup monitoring.
Everything looks stable...
Until it isn’t.
Dev-Post
I think I just broke my own expectations…
After struggling with performance and collision handling for a while, I finally managed to optimize the core of 2D-TDE. The results are honestly insane.
I spy with my little eye...
a friend has returned…
Dev-Post
Behind the scenes: Planning all camera combinations for BFD2. 38 possible variants. Making sure every character feels unique and not just like a reskin.
Dev-Post
Editor Progress
The 2DTDE editor has reached a huge milestone today














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