For those he can't read the post...
"Well, yes sorry for not giving tons of news... Actually last year tons of fixes have been made, especially in the original codebase that was plagued by complex object lifetime issues, in the graphic engine that now supports Vulkan in addition to DirectX, has better shader support and a powerful shader editor with graphs, the engine now supports ARM64, etc.
We could / should probably have posted this information, however the past 5 years have been crazy here, priority had to be given on some "money-making" projects, and last fall we had an emergency issue on one of these projects that was being developed for Clickteam by an external team. We had to find an immediate and secure solution, this project had to be taken back at Clickteam, and one of the F3 developers had to be assigned to it. Plus of course another F3 developer has been partially away due to a severe health issue, nothing unusual for Clickteam, and another one has been also partially busy with porting and testing new F3 graphic routines to the console runtime and various console ports. For 6 months work is still being completed in the original codebase in the background and when it's done and the team is full again, then progress will be much, much faster.
That's what we can say right now, honestly."
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