Game
Dumptrap

2 years ago

A logo design




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Day 7! Busy with life today, so no big update... made some adjustments and that's it! Tomorrow I'll model the first boss and I'll post then! Hope you all had a nice weekend!

Day 12! The king's looking pretty epic! Last pic is all the enemies for the castle! All enemies are done but I would like to have something like the medusa's head in castlevania, I don't think I have enough time tho XD

Day 11! Main menu is done and working! Need to test it with a more popular controller, looks like gdevelop doesn't really like my SN30pro... so annoying, but I have a PS4 controller I only need to go get it :v

Day 8! Only 6 days to go! Boss 1 model is done and animated, need to program its behaviors! I'll leave the game at 2 levels only, I'm loosing momentum like crazy :v

I've been working during the last 11 months on a PC game called Dumptrap that since yesterday it's up on Gamejolt. Graphics are inspired by the 16 bit era videogames, 4 zones can be explored since the beningin and there's some stuff to do! See ya, Fer

Day 5 For NES Jam 2026! Now with hud! This capture is from the intro, where we become a werewolf :o an x number of meats will give 1 life, and players will have 10 minutes to finish! Thinking if I should make it really hard like old nes games lol

Another monster from Dumptrap

Added a bestiary and the bloody eye

Curse of the Wolf landed 15th in the NES jam 2026! Not many ratings tho but I still feel it reflects the game well lol games above mine are waaay more complex :o mine was more wolf run and kill :v

Day 9! Most of the first level is done, including music, story and SFX! Made some sprites for level 2, I'll reutilize some of the behaviors from the first group of enemies tho,