Game
Evil Engine

3 years ago

A lot has happened!


It's been a few months and a lot has happened in my life since then... I live in a completely different state so it's been hard to get any work done but I've managed to get a lot of engine work done!

Here are the highlights:

-Reworked circle lighting

-Added the ability to use filters which are stored in color data

-Added shorthand functions that don't require the use of "new"

-Added text functions to split strings to a certain widths (useful for multi-line text boxes)

-Added color conversion functions for converting hex to rgba and css colors to hex (works for any colors)

-Added image smoothing quality settings

-Even more! (I'm not listing everything lmao)

Work on me and my friends game is coming along. I finished the inventory system, pickup menu, effect, etc. As you can see for the pic above I was testing the lighting system. I made a light and attached it to the player and changed the comp to "destination-in" and set the filter to "brightness(200%)". I also set the opacity to 0.75. It's not staying in the game but it looks cool! I also did a lot of work to the level editor but I'll save that for a future post.

Anyway that's it for now hopefully I'll have some updates for you soon!



0 comments

Loading...

Next up

W.i.p.

Snood

Designed the next enemy.

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

"New" engine

Get yourself some fellas today! 👨‍🌾

Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames

WEAPONS

Thought about that piece of concept art awhile back of the electrified ship.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

Quick update