I cleaned and fixed a lot of the weapon system. The teaser from yesterday was explosives. It was really rewarding because it feels good to use. I don't know when I'll actually use it but trust me, I'm GOING to. I also added the impact particle effects which immediately made the game feel better. Kinda want to see how it is when the enemies use the explosive weapon lmao. I also worked on the save system more and it works great now. I have one more feature I want to add to the weapon system and that's a lockon/targeting system. After that I can move on.

Next up
Happy (late) New Year!
I'm tired... (Warning the audio is not what I would call balanced lmao)
The new enemy is implemented and rough design for the armory.
@PQubeGames
' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers.
Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam
Thought about that piece of concept art awhile back of the electrified ship.
In @Frycandle ![]()
's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.
Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect
I forgot to show the new ship lighting...
Quick update
Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt
!
Designed the next enemy.












0 comments