I cleaned and fixed a lot of the weapon system. The teaser from yesterday was explosives. It was really rewarding because it feels good to use. I don't know when I'll actually use it but trust me, I'm GOING to. I also added the impact particle effects which immediately made the game feel better. Kinda want to see how it is when the enemies use the explosive weapon lmao. I also worked on the save system more and it works great now. I have one more feature I want to add to the weapon system and that's a lockon/targeting system. After that I can move on.

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Rebooted the project using Godot!
Getting closer!
Stage 2's design is finished!
(wip)
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
V1.4.0 is out!
I might have found the dumbest solution to handle ellipse/circle collisions
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
A doodle I did based off of some Homeworld Takedown concept art!
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