Game
Mario and Luigi: Superstar Simulator
1 month ago

A lot of exciting things are being developed already and the update just came out. I thought I'd take a longer break, but a mix of finally being finished with optimizing and the amount of support really boosted my motivation




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What the he- don't fight Goomba as Wario- (Clip provided in the Discord)

I'm very excited to implement Pixel9Bit's resprite of his Donkey Kong spritesheet in the future! It was also good to wait to make Diddy Kong playable because he resprited him too!

Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!

Through some quick testing, I can confirm that Superstar Simulator works perfectly on Steam Deck! All you need to do is add the EXE file to your Steam Library, set the launch option to Proton, and set your controls to keyboard and touch screen!

This game includes a mechanic where you can collect wanted posters that appear in the overworld and fight harder versions of bosses for double the coins you would usually get from them! (Version of game shown in video not released yet)

Here's a heavy work in progress of the new pause menu! More options will be available, but for now I added the ability to choose between each available palette

These two may be away for the time being, but when they come back they'll be stronger than ever!

The first test for detailed palette swapping was successful (for the most part)!

To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)

Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss