
A modular 3D Lettering System for Unreal Engine that generates customizable world-space words using a simple Blueprint.
Free Unreal project on Patreon:
https://www.patreon.com/DaniMarti/posts/ui-003-3d-system-164378880
Next up
I’ve been turning friends into NPCs for my game.
This is Rob.
He wanders the wilderness, lighting campfires in the darkest places. He doesn’t judge. He just sits with you… and helps you find your way.
“Not all light comes from lanterns.”
A Days Gone-inspired menu navigation study built in Unreal Engine UMG.
• Modular widgets • Radial navigation • Dynamic materials • Blueprint-only
Download the complete project 👇https://www.patreon.com/cw/DaniMarti
Built a classic carousel indicator entirely in Unreal Engine. - Single UI Material - SDFs + Boolean operations - No textures - Fully procedural & easy to animate Small UI detail, but a fun exercise in procedural UI.
New inventory UI redesign for my game.
Inventory and equipment now share one screen, built to make decisions faster and easier.
Compare gear, check stats, view level and attributes, and instantly see how items affect damage and armor.
"I taught Toolbox how to laugh" ahh... peak!
New trailer for The Wolf in Me.
A narrative-driven action game about losing control.
The more you fight, the harder it is to stay human. 👉 Wishlist on Steam https://store.steampowered.com/app/2486160/The_Wolf_in_Me/
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Adding keyboard + mouse support to The Wolf in Me playtest.
Controller-first design, so seamless switching between mouse, keyboard, and controller has been a fun challenge.
All prompts update instantly.

















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