Due to the direction we want this game to go we feel that this game would be better as a mostly singleplayer experience with online capabilities (Similar to how minecraft uses it’s online potential). In order to give the best experience possible to the player and convey the epic storyline we have planned, the game must be a single player experience due to the sheer importance of YOUR actions that will affect YOUR story in ways that we cant wait to tell you more about soon. However this is without saying the potential of this game’s multiplayer elements, and plus who doesnt like the option to be able to play with their friends online and share your own epic stories that will be forged in this game through your combined actions, so we hope to retain that as much as possible without compromising the overall feel and immersion of the singleplayer part. That is why we feel it would be best to make this game a mostly singleplayer game with additional and optional multiplayer components.
Next up
art comission.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Got some fun collectibles in our game, Path of Kami!










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