Game
Squid Proxy 2 - A Splatoon Horror Game
7 years ago

A new sequel, a new story.


Those who played my previous game, welcome back, to those new, welcome. I’m currently working on a sequel to a slender game I did with inklings (the ones from splatoon), but I’m aiming to make this Splatoon fangame to be more horror than a silly slender game.

Right now, I have the model for the protagonist, and someone else has provided a design.

Thank DazidentEvil on deviantArt for the character. I’m working on the animations as we speak, so I’ll be posting another update next week.

Hopefully the development goes well and doesn’t get taken down midway.



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So I've been trying to get around the Godot engine, and so far it feels like Unity but with a bit more stuff and a few things less. Didn't expect this much from a freeware engine, but I can say I'm learning, and working on something in the meantime. >vO

New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.

So for context, I was using a weird bootleg PS4 controller that used D-Input, and since Xinput's different from D-Input, I thought I'd be jumping with the square button rather than X.

I was wrong. o3o

#gamedev #godotengine #platformer

It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.

Now to polish it.~

Proxy Concept #1 - Worked on the first concept for the Proxy. I aimed for it to be less "inkling", maybe I did it but I dunno. What do you think?

So to give a bit of an update, I decided to start the project from scratch, as I wasn't satisfied with how it was before. And I figured I'd draw Wizmorf with a bit of a refresh to make the style solid. He be strollin now.~

So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.

It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.

So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.

There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.

#godot #platformer

So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.

Kinda forgot to post it here. But hey,.= better late than never.

A bit of advice from me, if you're just getting into code. Comment on everything!

#godotengine #indiedev #platformer