


Next up
This is an update I wanted to share. I started working on the "Monster Compiler" system for my game before the release of the Open Beta. This is what I have so far for the game. What do you guys think?
Here's an update for the Chip Folder. Originally, I was going to do a drag and drop system but, decided to stick with a simple point and click. #gamedev #unity3d #indiegame #indiedev #jrpg
Here's more screenshots of the Chip Library. I added more Modifier Chips into the Library. These are some basic Modifier Chips that you can get early in the game. Let me know what you think. #gamedev #indiegame #indiedev #rpg #vroid
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
If you haven't already, the Open Beta is officially available from today until November 5th. It may last until November 10th but, just to be sure it will end around the 5th or 10th of November. The game is available for download on Gamejolt. #mmorpg
I shaved...
Seal Island Intro! For #ScreenshotSaturday!
This is a preview of Rawk City from my upcoming game called Virtual Monsters RPG. I'm going to be making some changes in regards to the game and will be posting the video on YouTube. #gamedev #unity3d #indiegame #indiedev #vroid















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