Game
Rushaug: Feline Warfare

3 years ago

A range of new EXPLOSIVE features! Full changelog listed below! #devlog #gamedev #newfeatures #actionshooter #explosions #metroidvania #pixelart


Rocket launchers and more explosive weapons have been implemented, making stealth more "optional". In accordance to this, explosions now look a lot prettier with a new particle system. Additionally, the player can now breach new doors, leaving the enemies stunned on the other side.

v0.8.43 Changelog:

  • Minor UI effects

  • Added additional savestations in first mission

  • Fixed bug making player unable to jump while in water while using gamepad

  • Optimized large chunks of code

  • Fixed visual bug causing gunshots not to splash water

  • Improved door animation

  • Added new door; "Traditional"

  • Added Breaching Mechanic; Open traditional doors by breaching and stunning enemies

  • Renovated Explosion VFX to a particle-based system

  • Minor bug fixes

  • Reworked "Skipping"-function to work in in-game dialogues

  • Collection of new sound effects; breach device, grenade foley, etc.

  • Prevented gun from holstering when exiting water

  • Color correction on multiple sprites; elevators, doors, etc.

  • New enemy unit; Sirra

  • New class of weapons; Rocket Launchers

  • New weapons; RL-14 (RPG-7), Annihilator (M202 FLASH)

  • Rocket Weapons

  • Fixed bug causing two enemies or more killed by same explosion to be registered as one

  • Remade several planet sprites

  • Made dispatch helicopter leave if Player walks away after calling it in

  • Added visual cone VFX for CCTV objects

  • Changes in CCTV detection parameters

  • Added hitmarker VFX

  • Reduced "Jittering" in Leaning Animation when cursor is close to player

  • Updates to Throwing Mechanic; tacticals are now thrown by left-mouse click/fire button while "Q" is hold down

  • Updated multiple character portraits; Rushaug, Zargasso, Daemon, Drake Woods

  • Small changes in level design/more details

  • Made landing zone options available through Inventory/UI Wheel



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