Rocket launchers and more explosive weapons have been implemented, making stealth more "optional". In accordance to this, explosions now look a lot prettier with a new particle system. Additionally, the player can now breach new doors, leaving the enemies stunned on the other side.
v0.8.43 Changelog:
Minor UI effects
Added additional savestations in first mission
Fixed bug making player unable to jump while in water while using gamepad
Optimized large chunks of code
Fixed visual bug causing gunshots not to splash water
Improved door animation
Added new door; "Traditional"
Added Breaching Mechanic; Open traditional doors by breaching and stunning enemies
Renovated Explosion VFX to a particle-based system
Minor bug fixes
Reworked "Skipping"-function to work in in-game dialogues
Collection of new sound effects; breach device, grenade foley, etc.
Prevented gun from holstering when exiting water
Color correction on multiple sprites; elevators, doors, etc.
New enemy unit; Sirra
New class of weapons; Rocket Launchers
New weapons; RL-14 (RPG-7), Annihilator (M202 FLASH)
Rocket Weapons
Fixed bug causing two enemies or more killed by same explosion to be registered as one
Remade several planet sprites
Made dispatch helicopter leave if Player walks away after calling it in
Added visual cone VFX for CCTV objects
Changes in CCTV detection parameters
Added hitmarker VFX
Reduced "Jittering" in Leaning Animation when cursor is close to player
Updates to Throwing Mechanic; tacticals are now thrown by left-mouse click/fire button while "Q" is hold down
Updated multiple character portraits; Rushaug, Zargasso, Daemon, Drake Woods
Small changes in level design/more details
Made landing zone options available through Inventory/UI Wheel
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