Game
FNaF World XL
6 years ago

A small change that'll make a big difference


It’s been a bit since the last update, but I feel a new one is needed since a few things are going to change with how the game is working.

Ever worked on something at one point, left it to do other things, then come back to it and realize you did a poor job on the thing? That’s honestly where I’m at with the build of XL I was working on. It was working fine for the most part, but coming back to it now, it’s a cluttered mess of code behind the scenes.

So rather than try and redo a lot of the implemented code, I’m gonna be starting a new version of the game and work it out from there. The good news about that is a few things:

  1. I’m not put too far back work-wise on the whole project

  2. The battle system should (hopefully) be easier to assemble with a new layout I thought of

  3. A layout that I’ll have a better time coming back to

So from here I’ll be working on redoing the basics (right now I’m streamlining the main menu and party setup), though I’m not quite sure when it’ll be done. Still got a few other non-XL projects in the works alongside trying to remake this from scratch, but I’ll see about getting something out before the end of the year. You guys have definitely waited long enough for something playable.

Till’ next time!



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Figured it out.

How about we change things up?

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

New look, new direction.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

The more things change, the more they stay the same.

New project is having a fun, early outing.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.