I think it’s about time I update this page as well. This game’s development has been stagnated for a while. It has a solid foundation but the execution was riddled with tiny problems that accumulated into something unmanageable. I realized that most problems would be solved if I changed how I implement the space curvature mechanic. Ditch the simplified version.
The current implementation is an oversimplification of the basic idea, but at the end of the day, gameplay-wise, it doesn’t change anything. The reason I’m still implementing a more thorough simulation of curved space is visual feedback. I’ve seen many people play this demo and have the same thoughts “oh, this is a rotation mechanic” or “this is a gravity shifting mechanic”, and while they’re not totally wrong it makes the game less intuitive than it should be. The new method won’t change fundamentally the design principles of the game, but now players should instantly know what is it about. That’s the plan anyway.
I should have a new demo in a few weeks.
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