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Released a small update 0.2.3 in which: improved the mechanics of some NPC jobs. Improved light mechanics. Completely translated the text in the game into English
Released a small update 0.2.2!
It made the beginnings of changing the time of day and night, as well as lighting and a couple of system improvements. I also posted HTML5
long-awaited release 0.6.2 (which combines 0.5.0 and 0.6.0) Added: Animals: cow, horse (E-mount, Q-dismount), chicken Food: meat, berries, apple plants: bushes, spruce Items: rope=stick+F (F-you can tie an NPC and lead them, left click to untie)
A little instruction
Update 0.4.2 is out!
Bugs fixed
added the ability to grow trees=stick+shovel+time
New buildings:
Iron lattice=iron+hammer new skins of npc
Version 0.2.0 is out! (unfortunately late due to bug fixes) result: *fixed construction system *switching the angle of the spear by scrolling the mouse *torch (craft - one stick) *fire/bonfire - left mouse button
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
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