Next up
Made some more signs, but I'll only show one today
The Nana sign, indicates that she's somewhere within the range of the player's location
Ah drats, forgot to post the updated moving platform video here
WIP of an alternative help system
Guess which feature made its return from the first game?
That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time
(Notification banner is still WIP)
Once you release a Dropple, the game will notify you who you're saving
Yeah, simple as that
Refining the boss experience, the first boss now should be relatively more challenging now.
As well as the health bar for the boss! So you know how weak the boss is as you defeat them.
Made a big change on the first boss' stage (subject to change)
Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Sorry for the lack of progress for the past few weeks, got preoccupied with some me time
Anyway, another helper creature... or whatever this thing is... let's call it a Gelpoline!
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