Next up
Presenting as promised... one sprite! This is the first time I've ever managed to get the top-down angle right, so I'm feeling prettty pleeeased. Now I get to do the fun part!
Hooray! The walls almost work! Just got to unbreak them for the player now, and then maybe unbreak the fire collision, too...
Running!
As you can see, it's going... in some direction. They're not supposed to get violently flung across the map like that, this is a new thing I just realised they're doing. Yay, more debugging!
Everything works!! No one's getting stuck in any walls, or flicked into space, or staring into the fire forever... success! Now it's time I finally write a little about the language and software I'm using, in case any of my 1 followers are interested...
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