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2 months ago

Aaahahah... whoops.




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Aaand I went with something totally different Of course! Next - actual sprites, probably.

Presenting as promised... one sprite! This is the first time I've ever managed to get the top-down angle right, so I'm feeling prettty pleeeased. Now I get to do the fun part!

A menu! And a screen transition!! (that only works when loading files rn..) This all took way too long. But it does look cool!! Now let's see if I can do story time without writing an entire autobiography...

I used to be ok at this but now I kind of suck. They really should make it so skills don't degrade over time and we can put them in a box and never think about them again for half a decade with no consequences. #pixelart #gamedev #GIMP

Hooray! The walls almost work! Just got to unbreak them for the player now, and then maybe unbreak the fire collision, too...

Aaand... tadaaaa! Scene changes, plus saving and loading from JSON!! Need to fix the glitchy player animations (and my save/load functions are pretty hacky rn), but it's 2 more steps closer! #pixelart #vectorart #MonoGame #XNA #Spine #Esoteric #CSharp

Running!

I remembered how to draw sort of!! Although perfectionism is not being my friend right now... maybe soon I'll stop pushing vectors around and actually achieve something, who knows, really? Maybe I'll push vectors around forever! It's anyone's game!!

As you can see, it's going... in some direction. They're not supposed to get violently flung across the map like that, this is a new thing I just realised they're doing. Yay, more debugging!

Everything works!! No one's getting stuck in any walls, or flicked into space, or staring into the fire forever... success! Now it's time I finally write a little about the language and software I'm using, in case any of my 1 followers are interested...