So, one thing that I don’t think I’ve touched on very thoroughly yet is weapon classes. You can only bring one weapon of each class into any given battle without using your mid-battle ability change. Allow me to introduce you to the four classes of abilities you’ll be working with:
Primary weapons: These weapons tend to focus their firepower on one target.
Secondary weapons: These weapons tend to have ways of hitting more than one target.
Summon attacks: You can only use one of these per battle. They’ll definitely be your most powerful weapons to make up for it.
And lastly:
Defense abilities: These provide you with various helpful, somewhat more passive abilities. This includes things like a shield to reduce damage, a reflector to reflect attacks, a damage booster, etc.
Of course, I’m still working on the exact specifics, since not every class actually has a weapon yet (most notably, there aren’t any defensive abilities implemented, though I do have some ideas, and there aren’t any summons implemented, and I’m not 100% sure what they’re going to do yet). Still, this is the general concept I plan to use for the weapon mechanics.
Not a particularly big update, but hey, I figured I’d post it anyways.
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