Added the ability to build prefabs from the quick access panel, destroy them.
This is 2/3.
Next 1:
* Ability to save, load, play level.
Added the ability to build prefabs from the quick access panel, destroy them.
This is 2/3.
Next 1:
* Ability to save, load, play level.
Okey basic "main menu" and level selecting components are completed.
Also i have started code typing panel and code analizator and animations. Next day will be out of work so i think to beat this goal.
Save panel was created.
Start creating a level editor.
Base skeleton of level editor.
From now...
*Basic code editor
*3 Commands with parametres
*Animations
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
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