Game
Code your robot.

7 years ago

Base skeleton of level editor.


Ok, since the basic set of commands is ready, then it's time to take up the level editor!

The camera and the level size adjustment (the boundaries where changing blocks are available) were completed on the previous day.

The camera has the following properties:

free movement in space

acceleration on hold (WSAD) / reset on release

forced acceleration (shift)

return to start position



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Next up

Save panel was created.

Start creating a level editor.

Okey basic "main menu" and level selecting components are completed.

Also i have started code typing panel and code analizator and animations. Next day will be out of work so i think to beat this goal.

Ability to create and destroy objects.

From now...

*Basic code editor

*3 Commands with parametres

*Animations

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

"Thanks guys for endless hours of fun." πŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game modelπŸ—Ώ

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)