Hey! About Pink Escape I had that idea I said last year but in the end I stopped making that idea and now the laziness of changing the engine to make the true idea that I thought about creating an open world with the same universe of Pink Escape, but in the beginning it's clear that I'm going to do a few things in this world and when I feel like it I'll add more things, so I can say that yes the first version of Pink Escape may have been "Finished" because in fact it continues in the one I'm in doing in Unity so some things that were done in the first game will be in the sequel and this game (Pink Escape from Scratch) would be like a waves mode of the game. I'm going to create the Devlog to show how the game is from time to time and this won't be released in early access much sooner because I'm wanting to try to make it more "playable" before releasing it to test and it won't be on the internet either so I'll have to install the game.
I want to talk a little about the two games and that might explain why now I change the engine and restart the game, so when I started this Pink Escape I had just discovered Create Turbowarp which is a mod for Scratch where I took some limitations and then I thought about making an open world but it wasn't working and the creation screen limited me anyway and so with the sprites ready I had already started making the game and it turned into a waves game that was never the main idea and at the end of the year I was thinking about continuing the idea where it was already being done or the one I really wanted to do and I chose to do the idea I wanted to do even if I had to use another Engine that I'm still learning, the wave mode it may not have it in the game but at least it will bring a little freedom to the player to walk around the map "do what you want". In short, I thought of doing a Remake, that is, redoing the game from scratch based on the player having him in the center of the screen and the gun pointing to the mouse and unlike the previous one being an open world, the development of the game can be time consuming but I don't want to make like a "Skyrim" but a game with an open world not being restricted in terms of the places where the player can walk and do missions or just defeat any enemy that appears on the screen. For you and everyone have a good new year. I used Google Translate.
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