I haven't talked about the game for a while because I've been thinking about switching to the Unity 2D engine. Today, I made the decision and started working on the player movement, day and night system, and lighting similar to what I did in a previous project called "Pink Escape 2". Now, I'll see if I can create the map and how it will be in the game. See you!
Next up
Good evening!
Today I made a very simple game in TurboWarp in which you have to use your bow to protect yourself from the squares that come towards you.
Today I managed to make a skill tree for the game, I intend to increase it by making the player always come back stronger each time he is defeated.
(The bug in the video I'll fix later)
About below:
I updated the game with @TakameKitsune
suggestion! Thank you for the suggestion, but now speaking of my disappearance on the platform:
I am starting to work on a quest system. However, before that, I implemented the dialogue system and began considering adding a karma system that changes based on the player's actions.
Good evening!
Today, I finished adding the enemy spawning system. Now I pretend make the player stats and combat system.
My first #FanArtFriday :)
Images about some things about the project.
I added sound effects to the texts, balanced the health and damage of enemies, fixed the player's defense system, also added that by completing the level you recover all your life.
I took some photos and videos of the game:
Settings button is done and for now it only contains the option to decrease the music volume and mute the music.












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