Game
FNAF: AFTERMATH (ACT 1 REIMAGINED OUT NOW!)
29 days ago

Act 1R Dev Update - 5/10/25 // Nearing the finish line

Read the below Article


Been awhile since I did a Proper Dev Log for Aftermath, wanted to go over everything with Act 1R, and some other related things.

Let's start off with...

ACT 1R PROGRESS

Added in a Extra Level, its just an explorable section, But there's ~5 Paragraphs of miss-able dialogue.

The Main Menu is basically done, I did re-use the UI from Act 3 just because of how advanced it is. Just gotta do some extra animation work!

I'm also working in the Last Level right now, Heavily inspired by Sister Location, a little similar to an early game Act 2 Level too...


ACT 1R OVERVIEW

Length: 20 - 30 Minutes

Endings: 2 (only 1 'canon' ending)

Levels: 7, 2 of which are Dialogue Heavy, Exploration only. (For Reference, the OG Act 1 had 6 Levels, 3 of which were Exploration only. These do not include cutscene only sections, like the ending cinematics)

Overall, I think Act 1R has better Pacing, Better gameplay, Better visuals, and probably the best dialogue & animation out of the 3. (Besides walk cycles..im horrible at those lol)


OTHER AFTERMATH STUFF

You may have seen the "Uncovered" youtube channel i posted awhile ago, made to show some of the story that players were confused by as Videos recorded by an in-game character,

I've decided to cancel this project, because those are being implemented into Act 1R!

I believe this Act has more Dialogue than 2 (which is like 10x longer lol) so that helps to explain the story as well. I revamped the dialogue system, so its a lot easier to implement than before, especially compared to the OG Act 1 which literally played Videos as its dialogue system lol


I think that's all for now. Act 1R is right around the corner.. I'll post the release date when I'm 100% finished with it.

Act 3 is in its final stretch too, so i feel both will come out this month.

1


2 comments

Loading...

Next up

Night 3 - Security Office (updated)

Act 3 ~ Finished up the Extras Menu, and did a minor UI Refresh on the rest of the Main Menu. Added in a Save Editor, Level Selector. The render creator is also Mostly finished, and is now fully functional as well.

ACT 3 - NIGHT 2 [ V0.3.0 ] Out Now!

Read the article to see what's new.

NIGHT 3 - The Pizza Place

This Friday, 9AM CST. Night 2 ~ Instead of being a Camera Monitoring Night Shift, You'll need to keep track of Temperature, Vent Status, The Breaker, And of course, The animatronics.

Here's a look at Night 1's Custom Night UI. Figured I'd go for something nicer than a couple Sliders & Randomly placed buttons this time around lol, Pretty happy with how it turned out.

ACT 3, NIGHT 2 ~ Friday May 30th!

~ 25 minutes of gameplay,

What's New:

• Night 2

• Render Creator

• Level Loader & Save Editor

• Custom Night

• Mini-Games

• Multiple Save Slots

• Bug Fixes

Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.

Added in the Ability to hide the phone in Act 3, while still being able to use the Flashlight. also moved all its UI to the top. (Reupload)

(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.