Game
FNAF: AFTERMATH [ SECURITY BREACH FAN GAME ]
6 months ago

Act 1R Dev Update - 5/10/25 // Nearing the finish line

Read the below Article


Been awhile since I did a Proper Dev Log for Aftermath, wanted to go over everything with Act 1R, and some other related things.

Let's start off with...

ACT 1R PROGRESS

Added in a Extra Level, its just an explorable section, But there's ~5 Paragraphs of miss-able dialogue.

The Main Menu is basically done, I did re-use the UI from Act 3 just because of how advanced it is. Just gotta do some extra animation work!

I'm also working in the Last Level right now, Heavily inspired by Sister Location, a little similar to an early game Act 2 Level too...


ACT 1R OVERVIEW

Length: 20 - 30 Minutes

Endings: 2 (only 1 'canon' ending)

Levels: 7, 2 of which are Dialogue Heavy, Exploration only. (For Reference, the OG Act 1 had 6 Levels, 3 of which were Exploration only. These do not include cutscene only sections, like the ending cinematics)

Overall, I think Act 1R has better Pacing, Better gameplay, Better visuals, and probably the best dialogue & animation out of the 3. (Besides walk cycles..im horrible at those lol)


OTHER AFTERMATH STUFF

You may have seen the "Uncovered" youtube channel i posted awhile ago, made to show some of the story that players were confused by as Videos recorded by an in-game character,

I've decided to cancel this project, because those are being implemented into Act 1R!

I believe this Act has more Dialogue than 2 (which is like 10x longer lol) so that helps to explain the story as well. I revamped the dialogue system, so its a lot easier to implement than before, especially compared to the OG Act 1 which literally played Videos as its dialogue system lol


I think that's all for now. Act 1R is right around the corner.. I'll post the release date when I'm 100% finished with it.

Act 3 is in its final stretch too, so i feel both will come out this month.

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Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)

Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.

When to expect it: No time frame yet, likely a couple months out.

New Map: The Cave, now in development.

Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.

Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/

Join my Discord here: https://discord.gg/fA4JRVCVb4

Here's some before and after photos of the Act 2 Remaster

I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.

ACT 1R - V1.1.0 Out Now. Patch Notes below.

AFTERMATH is also being added to Itch.io, along with my Paid game PHANTOM (Which is getting a release Very Soon!)

Here's my Itch Account: https://hollow-404.itch.io

Final Teaser: Act 3 - June 22nd

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

ACT 3, OUT NOW!

Changelog Below!

Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.