Game
FNAF: AFTERMATH - ACT 1 [ REMAKE COMING SOON ]











9 months ago

ACT 2 • 2 NIGHT DEMO OUT NOW!
Runtime: Around an Hour


In my opinion, Act 2 Is far Scarier than anything I've made before, But also much Harder, and darker.

This is by far the nost nervous I've been for a release, Considering how different it is to what I've made in the past, and how much more 'personal' parts of the story are to me.

Known Bugs:

  • If you pause in the Ventilation system, You cannot Resume.

  • Roxy has a tendency to T-Pose while Jumpscaring.
    I'll be able to fix these Tomorrow (Monday)

If you played the 1 Night Alpha, Here's the New Changes:

CHANGES:

  • Removed 'Continue' and 'New Game' button, Instead, Added a 'play' button and a 'Reset Save' button so you don't accidentally Reset Your Save Data.

AUDIO:

  • Lowered First Footstep volume for Roxy and Chica

  • Increased Chica Footstep Pitch

  • Lowered Roxy Footstep Pitch

  • Lowered 6AM Song Volume, Added a Fade-in as well.

  • Lowered volume of Ambient Tracks by 20%

  • Lowered Main Menu volume by 30%

  • Lowered Jumpscare Volume by 10%

FIXES:

  • Added Collision to Escalators (I did this before...but i believe UE Crashed and i lost the changes lol)

  • Fixed LODs on Animatronics,

    LOD's will now Force 0 When at the door or Jumpscaring, and 2 when only on Cameras.

If you got Early Access to the Demo, here's what's new in V0.1.1:

CHANGES/FIXES:

  • Changed Multiple Entries in the Diary.

  • Fixed Max's Mom's name in the diary.

  • Made the AI more Difficult.

  • Added a pre-night Voice Message

  • Added a Mouse Smoothing toggle to The Settings Menu, currently it'll only take effect after transitioning to a different level

  • Changed the N2 Pre Night description to be more clear

  • Reworked All Animatronics A.I. (now multiple can attack at once, but only if it's fair. I.E, Chica can't attack at the same time as Monty, or Moon, etc)

  • Decreased Packaged Size from 1.35GB to 1.15GB

  • Fixed Inconsistent Time in Night 1

  • Fixed spelling errors in Night 2 Pre-Night description.

  • Fixed Disabled 'play' button when starting without a Save File.

  • Fixed 6AM Bugs.

  • Fixed Max's house from sending you back to a previous Night.

  • Fixed Default Settings from not loading.



0 comments

Loading...

Next up

THE FINALE: ACT 3 - June 22nd

More info in the Article Below.

Act 1 Reimagined - Coming Soon

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.

New poster to accompany trailer

Act 2's Night 3 + 4 are coming soon.. Likely Q1 2025... In the meantime, check out the Act 2 Demo if you haven't already!

Night 3 • "You'll have to make your way through the Forest, And find the Emergency tunnel system Directly North of your location. There's an exit not too far from the PizzaPlex, You should find the Gas Station to the Left of the exit. Meet me there."

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

N3 • The Hospital (W.I.P)