Forest Section:
New, Brighter Lighting.
Better Player direction, More Obvious Pathway, Brighter Lamp Posts/Lights.
Farther viewing distance.
Brighter and Wider Flashlight.
Night 2/Main Menu:
Freddy Statue Retopology, No more Ugly, Visible polygons!
Performance Improvements,
(On my end) 120 FPS AVG to 128 FPS AVG
Extra details added to the Ending Screen regarding the Extras menu and Checkpoint Selector.
Added outlines to hard to read text.
Fixed clipping text in Extras Menu.
Added Warning message if the game failed to create a Save File, or if yours is corrupted/went missing (Main Menu)
Adjusted Animatronic AI Levels (Nights 1 - 4)
Next up
New Map: The Cave, now in development.
Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.
Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/
Join my Discord here: https://discord.gg/fA4JRVCVb4
Here's some before and after photos of the Act 2 Remaster
Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.
When to expect it: No time frame yet, likely a couple months out.
Here's a pretty old (and bad) scrapped Act 2 scene I found. Originally, I planned on doing a Nightmare or Dream sequence each night (Similar to Night 3) But since this is in the Night Zero folder...guessing I made this as an intro? lol (Made 9/24/2024)
Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.
Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)
Final Teaser: Act 3 - June 22nd
ACT 3, OUT NOW!
Changelog Below!
Here's one of the 13 (Active) animatronics that'll be present in the game. More details next Week! [ ACT 3 ]
I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.










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