Forest Section:
New, Brighter Lighting.
Better Player direction, More Obvious Pathway, Brighter Lamp Posts/Lights.
Farther viewing distance.
Brighter and Wider Flashlight.
Night 2/Main Menu:
Freddy Statue Retopology, No more Ugly, Visible polygons!
Performance Improvements,
(On my end) 120 FPS AVG to 128 FPS AVG
Extra details added to the Ending Screen regarding the Extras menu and Checkpoint Selector.
Added outlines to hard to read text.
Fixed clipping text in Extras Menu.
Added Warning message if the game failed to create a Save File, or if yours is corrupted/went missing (Main Menu)
Adjusted Animatronic AI Levels (Nights 1 - 4)
Next up
ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.
ACT 3's page is up, as well as it's trailer.
You can check it out here: https://gamejolt.com/games/FNAFTERMATH3/963253
Today is also the Third anniversary of aftermath, Thank y'all for supporting it!
Night 2 of Aftermath Classic (on Dreams) was released 3 years ago today
"A little basic.. But it's a good start." [ ACT 3 ]
Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.
(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.
Final Teaser: Act 3 - June 22nd
THE FINALE: ACT 3 - June 22nd
More info in the Article Below.
Here's one of the 13 (Active) animatronics that'll be present in the game. More details next Week! [ ACT 3 ]
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