Forest Section:
New, Brighter Lighting.
Better Player direction, More Obvious Pathway, Brighter Lamp Posts/Lights.
Farther viewing distance.
Brighter and Wider Flashlight.
Night 2/Main Menu:
Freddy Statue Retopology, No more Ugly, Visible polygons!
Performance Improvements,
(On my end) 120 FPS AVG to 128 FPS AVG
Extra details added to the Ending Screen regarding the Extras menu and Checkpoint Selector.
Added outlines to hard to read text.
Fixed clipping text in Extras Menu.
Added Warning message if the game failed to create a Save File, or if yours is corrupted/went missing (Main Menu)
Adjusted Animatronic AI Levels (Nights 1 - 4)
Next up
Act 1 Reimagined - Teaser 3
Some extra shots from the House Level. The level is nearly finished, Not much work left to do on the rest of the game either, Should hopefully be out pretty soon. 15 - 20 minutes of gameplay now as well. Aiming for 30 minutes total.
ACT 3's page is up, as well as it's trailer.
You can check it out here: https://gamejolt.com/games/FNAFTERMATH3/963253
Today is also the Third anniversary of aftermath, Thank y'all for supporting it!
Night 2 of Aftermath Classic (on Dreams) was released 3 years ago today
"A little basic.. But it's a good start." [ ACT 3 ]
here's a video showing off Night 2's office section, Animations, & Chica's jumpscare. doing another pass over it soon
New in last 24H:
Finished testing the new Multiple save slots and Playtime.
Added in & implemented the Extras Menu.
Finished the 2nd pass on the lore notes.
Updates to Render Creator here's a video showing some of the changes + render Creator examples
Got a bit burnt out working on the games & other pc projects....so I started work on another project. lol
Got a lot of polishing left
The original Act 1 Main Menu, scrapped due to animation issues... and for being really generic lol (Made ~ 1/19/2024)
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