So, due to my willful apathy towards studying for finals because I’m a potato, I’ve been working a lot on the official demo.
The current file I have up is a tech demo, to ensure that it’s not broken in some way. The actualy demo will involve more. It’s not going to be an incredibly long game, but I do hope there are at least a couple hours of play out of it, so hopefully the demo will take maybe fifteen minutes to play.
The demo should be out around the beginning of February at the latest.
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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