Next up
Gradually improving combat. Adjusting melee combat with 2 weapons.
working on the procedural generation of house interiors.
Loading previously generated and saved worlds from disk, the lighting is correctly set.
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
New images.
The Hive - Everything is a Crab
working on the details of the terrain and the entrances to the dungeons.
Working on the generation of enemies and creation of the navmesh in real time in the procedurally generated fortresses.
We started making a game about flipping tables. We ended up making all of this too.
testing new combat routines, more agile.












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